In the 15 years or so that I have played around in the digital landscape, many trends and fads have emerged that I have wanted to be a part of, and be one of the first adopters to do so. In 2016, one of those shiny new things became commercially available and somewhat affordable. I'm referring to Virtual Reality of course and late in the year, I became a proud owner of the Oculus Rift.
It wasn't until this week however that the Oculus Touch controllers arrived and my god, does it make a difference!
I have been trying to find ways to revive this blog and get writing regularly again. Chronicling my adventures in VR may just be the thing - not only for the reasons I stated earlier but to showcase what it is like to be fully immersed in a virtual world. And now that I have hands (as stated on episode 83 of the podcast), there is so much to show.
Yesterday I worked out how to 'capture' a video in VR via the Steam app - VRCapture. Here is the first demo video of me in Quill, a free bundled drawing app via Oculus Studios. (Mind the random whatsapp alerts coming via the PC!)
I eventually came up with the logo depicted in the main banner of this post. Unfortunately, you can't quite tell that it's in 3D or made in 3D. Next, I will attempt to use the sculpting app 'Medium' to showcase how one could shape a 3D object in VR space.